tbc

Texture Block Compression (BCn) written in Rust

Latest version: 0.3.0 registry icon
Maintenance score
0
Safety score
0
Popularity score
71
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Security
  Vulnerabilities
Version Suggest Low Medium High Critical
0.3.0 0 0 0 0 0
0.2.0 0 0 0 0 0
0.1.0 0 0 0 0 0

Stability
Latest release:

0.3.0 - This version may not be safe as it has not been updated for a long time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform

Licensing

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MIT   -   MIT License

Not a wildcard

Not proprietary

OSI Compliant



About

Texture Block Compression (BCn) written in Rust. Block compression is used to compress textures for GPU, there are lots of variations BC1 (DXT1), BC3 (DXT5), and so on. Compressed textures has much lower requirements for memory bandwidth and especially useful for slow memory used by built-in GPUs. Almost every GPUs starting from 1998 has hardware decompressor for compressed textures, so there is no performance penalty of compression.

Supported formats

  • BC1 (DXT1)
  • BC3 (DXT5)
  • BC4 (Both R8 and RG8)

References