synchronoise

rust synchronization primitives that build upon the standard library

Latest version: 1.0.1 registry icon
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Safety score
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Popularity score
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Security
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Version Suggest Low Medium High Critical
1.0.1 0 0 0 0 0
1.0.0 0 0 0 0 0
0.4.0 0 0 0 0 0
0.3.0 0 0 0 0 0
0.2.0 0 0 0 0 0
0.1.0 0 0 0 0 0

Stability
Latest release:

1.0.1 - This version may not be safe as it has not been updated for a long time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform

Licensing

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MIT   -   MIT License

Not a wildcard

Not proprietary

OSI Compliant


Apache-2.0   -   Apache License 2.0

Not a wildcard

Not proprietary

OSI Compliant



synchronoise

fun synchronization primitives for your fun synchronization needs Build Status Build status

Documentation | (Manually-generated docs for master)

This is a collection of synchronization facilities that aren't part of the standard library that I wanted to make sure were available for the Rust community.

This crate contains the following synchronization primitives:

  • CountdownEvent, a port of System.Threading.CountdownEvent from .NET (also called CountDownLatch in Java).
  • SignalEvent, a port of System.Threading.EventWaitHandle (and its derived classes, AutoResetEvent and ManualResetEvent) from .NET.
  • WriterReaderPhaser, a port of WriterReaderPhaser from HdrHistogram.

To add this crate to your project, add the following line to your Cargo.toml:

[dependencies]
synchronoise = "0.4.0"

...and the following to your crate root:

extern crate synchronoise;

License

synchronoise is licensed under either the MIT License or the Apache License version 2.0, at your option. See the files LICENSE-MIT and LICENSE-APACHE for details.

(synchronoise is named after a move in Pokemon, by the way)