scrap

📸 Screen capture made easy!

Latest version: 0.5.0 registry icon
Maintenance score
0
Safety score
0
Popularity score
76
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Security
  Vulnerabilities
Version Suggest Low Medium High Critical
0.5.0 0 0 0 0 0
0.4.0 0 0 0 0 0
0.3.2 0 0 0 0 0
0.3.1 0 0 0 0 0
0.3.0 0 0 0 0 0
0.2.1 0 0 0 0 0
0.2.0 0 0 0 0 0
0.1.2 0 0 0 0 0
0.1.1 0 0 0 0 0
0.1.0 0 0 0 0 0
0.0.2 0 0 0 0 0
0.0.1 0 0 0 0 0

Stability
Latest release:

0.5.0 - This version may not be safe as it has not been updated for a long time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform

Licensing

Maintain your licence declarations and avoid unwanted licences to protect your IP the way you intended.

MIT   -   MIT License

Not a wildcard

Not proprietary

OSI Compliant



scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

[dependencies]
scrap = "0.5"

Its API is as simple as it gets!

struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.

impl Capturer {
    /// Begin recording.
    pub fn new(display: Display) -> io::Result<Capturer>;

    /// Try to get a frame.
    /// Returns WouldBlock if it's not ready yet.
    pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl Display {
    /// The primary screen.
    pub fn primary() -> io::Result<Display>;

    /// All the screens.
    pub fn all() -> io::Result<Vec<Display>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl<'a> ops::Deref for Frame<'a> {
    /// A frame is just an array of bytes.
    type Target = [u8];
}

The Frame Format

  • The frame format is guaranteed to be packed BGRA.
  • The width and height are guaranteed to remain constant.
  • The stride might be greater than the width, and it may also vary between frames.

System Requirements

OS Minimum Requirements
macOS macOS 10.8
Linux XCB + SHM + RandR
Windows DirectX 11.1