| Vulnerabilities | |||||
|---|---|---|---|---|---|
| Version | Suggest | Low | Medium | High | Critical |
| 0.5.5 | 0 | 0 | 0 | 0 | 0 |
| 0.5.4 | 0 | 0 | 0 | 0 | 0 |
| 0.5.3 | 0 | 0 | 0 | 0 | 0 |
| 0.5.2 | 0 | 0 | 0 | 0 | 0 |
| 0.5.1 | 0 | 0 | 0 | 0 | 0 |
| 0.5.0 | 0 | 0 | 0 | 0 | 0 |
| 0.4.0 | 0 | 0 | 0 | 0 | 0 |
| 0.3.6 | 0 | 0 | 0 | 0 | 0 |
| 0.3.5 | 0 | 0 | 0 | 0 | 0 |
| 0.3.4 | 0 | 0 | 0 | 0 | 0 |
| 0.3.3 | 0 | 0 | 0 | 0 | 0 |
| 0.3.2 | 0 | 0 | 0 | 0 | 0 |
| 0.3.1 | 0 | 0 | 0 | 0 | 0 |
| 0.3.0 | 0 | 0 | 0 | 0 | 0 |
| 0.2.7 | 0 | 0 | 0 | 0 | 0 |
| 0.2.6 | 0 | 0 | 0 | 0 | 0 |
| 0.2.5 | 0 | 0 | 0 | 0 | 0 |
| 0.2.4 | 0 | 0 | 0 | 0 | 0 |
| 0.2.3 | 0 | 0 | 0 | 0 | 0 |
| 0.2.2 | 0 | 0 | 0 | 0 | 0 |
| 0.2.1 | 0 | 0 | 0 | 0 | 0 |
| 0.2.0 | 0 | 0 | 0 | 0 | 0 |
| 0.1.7 | 0 | 0 | 0 | 0 | 0 |
| 0.1.6 | 0 | 0 | 0 | 0 | 0 |
| 0.1.5 | 0 | 0 | 0 | 0 | 0 |
| 0.1.4 | 0 | 0 | 0 | 0 | 0 |
| 0.1.3 | 0 | 0 | 0 | 0 | 0 |
| 0.1.2 | 0 | 0 | 0 | 0 | 0 |
| 0.1.1 | 0 | 0 | 0 | 0 | 0 |
| 0.1.0 | 0 | 0 | 0 | 0 | 0 |
0.5.5 - This version is safe to use because it has no known security vulnerabilities at this time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform
Maintain your licence declarations and avoid unwanted licences to protect your IP the way you intended.
BSD-3-Clause - BSD 3-Clause "New" or "Revised" LicenseMozilla's fork of Google ANGLE, repackaged as a Rust crate.
ANGLE is an implementation of OpenGL ES. Its official build system is gn, from Chromium's
depot_tools.
mozilla/angle on GitHub is a fork with some Gecko-specific patches.
gfx/angle in mozilla-central is generated from that. update-angle.py runs gn desc to
extract information from the official build system, copies relevant source files, and creates
moz.build files for Gecko's build system.
This repository imports a copy of the gfx/angle directory. The generate_build_data.py script
turns data from moz.build files into a Rust source file. (This script supports just enough of
the moz.build format for this specific purpose.) Finally, a Cargo build script drives the C++
compilation with the cc crate based on that data.
By default, this crate only compiles the shader translator.
In Windows, the egl Cargo feature enables the EGL and OpenGL ES implementations. Although upstream
ANGLE supports more platforms, this crate only configures the Direct3D 11 rendering backend.
[dependencies]
mozangle = { version = "0.5", features = ["egl"] }To update:
gfx/angle entirelypatches directorypython3 generate_build_data.py