guillotiere

A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.

Latest version: 0.7.0 registry icon
Maintenance score
45
Safety score
100
Popularity score
73
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Security
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Version Suggest Low Medium High Critical
0.7.0 0 0 0 0 0
0.6.2 0 0 0 0 0
0.6.1 0 0 0 0 0
0.6.0 0 0 0 0 0
0.5.2 0 0 0 0 0
0.5.1 0 0 0 0 0
0.5.0 0 0 0 0 0
0.4.4 0 0 0 0 0
0.4.3 0 0 0 0 0
0.4.2 0 0 0 0 0
0.4.1 0 0 0 0 0
0.4.0 0 0 0 0 0
0.3.0 0 0 0 0 0
0.2.0 0 0 0 0 0
0.1.0 0 0 0 0 0

Stability
Latest release:

0.7.0 - This version may not be safe as it has not been updated for a long time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform

Licensing

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Apache-2.0   -   Apache License 2.0

Not a wildcard

Not proprietary

OSI Compliant


MIT   -   MIT License

Not a wildcard

Not proprietary

OSI Compliant



Guillotière

crates.io Build Status documentation

A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.

Motivation

The ability to dynamically batch textures together is important for some graphics rendering scenarios (for example WebRender). A challenging aspect of dynamic atlas allocation is the need to coalesce free rectangles after deallocation to defragment the available space. Some atlas allocators perform this task by examining all possible pairs of free rectangles and test if they can be merged, which is prohibitively expensive for real-time applications.

Guillotière solves this problem by internally maintaining a data structure that allows constant time access to neighbor rectangles and greatly speeds up the coalesing operation.

The details of how this works are explained in the AtlasAllocator documentation.

Example

use guillotiere::*;

let mut atlas = AtlasAllocator::new(size2(1000, 1000));

let a = atlas.allocate(size2(100, 1000)).unwrap();
let b = atlas.allocate(size2(900, 200)).unwrap();

atlas.deallocate(a.id);

let c = atlas.allocate(size2(300, 200)).unwrap();

assert_eq!(c.rectangle, atlas[c.id]);

atlas.deallocate(c.id);
atlas.deallocate(b.id);

License

Licensed under either of

at your option.