core_affinity

Rust crate for managing CPU core affinities

Latest version: 0.8.3 registry icon
Maintenance score
10
Safety score
100
Popularity score
74
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Security
  Vulnerabilities
Version Suggest Low Medium High Critical
0.8.3 0 0 0 0 0
0.8.2 0 0 0 0 0
0.8.1 0 0 0 0 0
0.8.0 0 0 0 0 0
0.7.6 0 0 0 0 0
0.7.5 0 0 0 0 0
0.7.4 0 0 0 0 0
0.7.2 0 0 0 0 0
0.7.1 0 0 0 0 0
0.7.0 0 0 0 0 0
0.6.1 0 0 0 0 0
0.6.0 0 0 0 0 0
0.5.10 0 0 0 0 0
0.5.9 0 0 0 0 0
0.5.8 0 0 0 0 0
0.4.2 0 0 0 0 0
0.4.1 0 0 0 0 0
0.4.0 0 0 0 0 0

Stability
Latest release:

0.8.3 - This version may not be safe as it has not been updated for a long time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform

Licensing

Maintain your licence declarations and avoid unwanted licences to protect your IP the way you intended.

Apache-2.0   -   Apache License 2.0

Not a wildcard

Not proprietary

OSI Compliant


MIT   -   MIT License

Not a wildcard

Not proprietary

OSI Compliant



core_affinity_rs is a Rust crate for managing CPU affinities. It currently supports Linux, Mac OSX, and Windows.

Documentation

Example

This example shows how create a thread for each available processor and pin each thread to its corresponding processor.

extern crate core_affinity;

use std::thread;

// Retrieve the IDs of all cores on which the current
// thread is allowed to run.
// NOTE: If you want ALL the possible cores, you should
// use num_cpus.
let core_ids = core_affinity::get_core_ids().unwrap();

// Create a thread for each active CPU core.
let handles = core_ids.into_iter().map(|id| {
    thread::spawn(move || {
        // Pin this thread to a single CPU core.
        let res = core_affinity::set_for_current(id);
        if (res) {
          // Do more work after this.
        }
    })
}).collect::<Vec<_>>();

for handle in handles.into_iter() {
    handle.join().unwrap();
}

Platforms

core_affinity_rs should work on Linux, Windows, Mac OSX, FreeBSD, NetBSD, and Android.