const-random

Macro to generate random constants in Rust https://xkcd.com/221/

Latest version: 0.1.18 registry icon
Maintenance score
0
Safety score
0
Popularity score
73
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Security
  Vulnerabilities
Version Suggest Low Medium High Critical
0.1.18 0 0 0 0 0
0.1.17 0 0 0 0 0
0.1.16 0 0 0 0 0
0.1.15 0 0 0 0 0
0.1.14 0 0 0 0 0
0.1.13 0 0 0 0 0
0.1.12 0 0 0 0 0
0.1.11 0 0 0 0 0
0.1.10 0 0 0 0 0
0.1.9 0 0 0 0 0
0.1.8 0 0 0 0 0
0.1.7 0 0 0 0 0
0.1.6 0 0 0 0 0
0.1.5 0 0 0 0 0
0.1.4 0 0 0 0 0
0.1.3 0 0 0 0 0
0.1.2 0 0 0 0 0
0.1.1 0 0 0 0 0
0.1.0 0 0 0 0 0

Stability
Latest release:

0.1.18 - This version may not be safe as it has not been updated for a long time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform

Licensing

Maintain your licence declarations and avoid unwanted licences to protect your IP the way you intended.

Apache-2.0   -   Apache License 2.0

Not a wildcard

Not proprietary

OSI Compliant


MIT   -   MIT License

Not a wildcard

Not proprietary

OSI Compliant



Random constants

This crate provides compile time random number generation. This allows you to insert random constants into your code that will be auto-generated at compile time.

A new value will be generated every time the file is rebuilt. This obviously makes the resulting binary or lib non-deterministic. (See below)

Example

use const_random::const_random  ;
const MY_RANDOM_NUMBER: u32 = const_random!(u32);

This works exactly as through you have called: OsRng.gen::<u32>() at compile time. So for details of the random number generation, see the rand crates documentation.

The following types are supported: u8, i8, u16, i16, u32, i32, u64, i64, u128, i128, usize, isize and [u8; N].

Deterministic builds

Sometimes it is an advantage for build systems to be deterministic. To support this const-random reads the environmental variable CONST_RANDOM_SEED. If this variable is set, it will be used as the seed for the random number generation. Setting the same seed on a build of the same code should result in identical output.