aamp

Rust library for Nintendo parameter archive (AAMP) files

Latest version: 0.1.6 registry icon
Maintenance score
0
Safety score
0
Popularity score
70
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Security
  Vulnerabilities
Version Suggest Low Medium High Critical
0.1.6 0 0 0 0 0
0.1.5 0 0 0 0 0
0.1.4 0 0 0 0 0
0.1.3 0 0 0 0 0
0.1.1 0 0 0 0 0
0.1.0 0 0 0 0 0

Stability
Latest release:

0.1.6 - This version may not be safe as it has not been updated for a long time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform

Licensing

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MIT   -   MIT License

Not a wildcard

Not proprietary

OSI Compliant



Nintendo parameter archive (AAMP) library in Rust

A simple to use library for reading, writing, and converting Nintendo parameter archive (AAMP) files in Rust. Supports only AAMP version 2, used in The Legend of Zelda: Breath of the Wild. Can convert from AAMP to readable, editable YAML and back.

use aamp::ParameterIO;
let mut file = std::fs::File::open("test/Enemy_Lizalfos_Electric.bchemical").unwrap();
// Read an AAMP ParameterIO from any reader that implements Seek + Read
let pio = ParameterIO::from_binary(&mut file).unwrap();
for list in pio.lists.iter() {
    // Do stuff with lists
}
for obj in pio.objects.iter() {
    // Do stuff with objects
}
// Dumps YAML representation to a String
let yaml_dump: String = pio.to_text().unwrap();

License Notice

This software contains some edited code from yaml-rust, primarily the addition of support for tags on maps and sequences. The original MIT/Apache license and code are available on the GitHub repo.